STUDY #14 · 2026 · IN OBSERVATION
A model-driven visual study of light focused by a waving water surface.
WHAT IS THIS
Caustics are the bright dancing lines on the bottom of a pool. A waving water surface acts as a field of lenses: refracted sunlight folds over itself, and where the ray map folds, light piles up into a luminous web. Catastrophe optics classifies the stable singularities of such maps — smooth folds and pointed cusps are the only letters, whatever the sea happens to look like. Where study #06 added waves as phases, here the light is bent as rays — the web is the fold of a map, not an interference pattern.
This study implements the ray map directly: a sum-of-sines water surface (deep-water dispersion ω = √(gk)) refracts millions of photons by vector Snell's law onto the floor plane. It runs in real time on the GPU, and the depth of the floor — measured in focal lengths of the surface — is the single dial that moves the picture through its regimes.
This is not a scientific simulation result, but a visual interpretation of the phenomenon.
PARAMETERS EXPLORED
Each image below records its exact parameter set.
SELECTED STILLS — 5
PROCESS — PARAMETER SWEEPS
The focusing arc as a contact sheet — the same surface, the floor diving through the regimes: soft cells above focus, the single sharpest net at d̃ ≈ 1, folded nets beyond.
SIGNATURE — THE DEPTH GAUGE
A water surface has a focal length, like any lens. Measure the floor's depth in that unit — d̃ = D/z* — and every random sea behaves the same way: blur above focus, one sharpest net at d̃ ≈ 1, and past it the web folds over itself again and again. The hero film runs that dial up and down; the regimes arrive on schedule.
The letters never change — smooth folds and pointed cusps are the only stable singularities a ray map can carry. Any pool, any sea, any light: the same two letters, written at every depth.
COLOUR = OPTICS
Nothing here is coloured by hand. The rainbow fringe on every bright line is dispersion: red, green and blue photons are refracted separately with the refractive indices of water (n ≈ 1.331 / 1.335 / 1.340), so blue focuses slightly shallower than red — the fringes are physics, not post-processing.
The palette of each piece is Beer-Lambert absorption: water eats red light first (α ≈ 0.34 /m at 650 nm vs 0.015 /m at 450 nm), so the deeper the floor, the more the ambient light sinks toward teal and blue. And the forms — smooth ribbons, and the pointed stars where they pinch — are the fold and cusp singularities of catastrophe optics.
Refractive indices and absorption coefficients are artistic approximations of published values, not measurements.
REFERENCES
INTERACTIVE STUDY
The whole study turns on one number. Focus depth is live — drag d̃ across the tick at 1 and the soft pre-focal cells sharpen into a single bright net, then fold over themselves beyond it. Every frame, tens of thousands of photons refract through a moving three-wave surface and splat onto the floor. It is a deliberately simplified instrument — single-wavelength (n = 1.333, no dispersion), capped in resolution with a few curated knobs and no export — separate from the full engine with real RGB dispersion used to author the finished works.
This interactive study is not intended as a scientifically validated reproduction. It is a visual interpretation generated from an implemented model and curated parameter exploration — and it is a deliberately simplified instrument, separate from the full engine used to author the finished works.